![]() Spellthief License now properly heals the updated 200hpįixed a bug where closing the mod pane would cause the navigation to lose focusįixed a bug where uploading mods would get stuck at 0% In order to fix this, Magnifying Glass now adds 0.5 to the fragile multiplier (base 1.5) instead of setting it to 2.0, which may affect mods. Install on Start now works with Workshop Modsįixed a bug where removing Magnifying Glass would not reset the fragile dmg multiplier Pressing "back" will now exit the fields on controller Opened up some upgrade options for spells that have a variable amount of shotsįixed a bug where mods would not install in GOG versionįixed a bug where controllers could not exit text input fields. Removed some useless upgrade options on Tri Force and Midnight ![]() Removed file list from log when checking/unchecking modįixed an issue where newly checked mods would not install until exiting/returning to the mod menuįixed an issue where mod Priority and Version would be overwritten when updating a mod Quarrelings base rewards raised from 5exp->10exp, 3sera->5seraĭisabled scrolling when checking/unchecking a mod This is to clear up clutter on the screen. Twintail shots now land faster (1.3s -> 0.8s). Shiso's Kunai kit - replaced ClawTraps with ShadowShift Spellthief License - healing raised from 100->200 Sunder - now only hits enemies to match the descriptionĪnvil - shield gained on being hit by Flame now scales with SpellPower since Flame dmg scales with SpellPowerĭouble Edge - reduced SpellPower and Defense from 4->3 If she had to chain into one of the stationary moves more often, her later fights would be a lot more tolerable.Chrono Sphere - mana cost reduced from 2->1, dmg raised from 20->40Įxcalibur - lands 3 tiles away instead of 4 so it can at least be activated without stepslashįlamberge - on hit dmg raised from 10->30 Reva at least tries to give them, but because her moves have no RNG protection, I've had runs where I have to dodge 5 sets of beams back to back, it's just tedious. Do they expect me to hit her WHILE dodging 3 projectiles AND half my playing field is cut off, limiting my precision to her RNG teleports? I really hate her fight, so I'm kind of biased. I actually think this is an example of the weaker fights being well designed, they have many rooms for punishment when done properly and here in lategame I'm lucky to get to hit Terra before she moves because she does a whole move and then teleports two seconds later. Icy is by far the hardest for me, and Reva's lategame enemy spawning, plus her and Terra's bullshit diagonals on low CDs leaves very little punish windows and really test my patience. If I can't remove Violette's speakers, she becomes an issue, but that's character dependent. I have yet to have any character have an issue against them. Shiso, Gunner, and Hazel are all definitively the easiest fights period. Saffron's also annoying in general, knowing her spells is easy, but not all of them obey rules (black screen one, the random fucking doll that due to frame issues doesn't even show up in the animation, half the time I end up hitting it before I even have a chance to react). When the whole screen is red, I also have no idea WHERE to dodge. I can't handle late Violette, she makes like 400 red exclamations and I have no idea when it's safe to dodge. Interesting that there's so much disagreement in the comments, I'd thought Gunner would be easiest for everyone. I don't find Hazel too much of a threat, she tends to go down pretty fast but it's possible to have a terrible build for her. Reva is fucked up past 4 but her damage is reasonable, Terra looks scary but doesnt hit very hard (both of these bosses get countered hard by adaptive armor which turns up a lot). Selicy 5-7 aren't much harder than Selicy 4 and she's very learnable in general but for my first 30 runs I definitely saved her for last. Shiso can be annoying as hell but he only has one attack pattern that's threatening. Saffron and Gunner are by far my easiest and Saffron doesnt seem to scale at all, I can't tell a difference between Saffron 1 and Saffron 7. If I'm having a good run I'm more cautious of Violette than anyone. Half of her attack patterns are a joke, another quarter are manageable, but the last few can be really insane and hit like a dump truck. Violette 4+ does messed up stuff sometimes.
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