![]() I have a feeling that the final assembled puzzle will look a lot different than what I think I'm putting together at the start. The conclusion is a bit more complex than what I think people will be expecting." "It's not like a movie where you get to the end and you get the credits," Antonio says. But I've never played one that handles its story like 12 Minutes (opens in new tab), letting my character's knowledge open up new possibilities in a tiny space full of puzzle pieces. Most games are time loops, letting you play levels over and over. I hope 12 Minutes' last few months of development will iron out some of those goofy animations in what's otherwise a striking game.Įither way, the mystery is the big draw here. The angle makes slipping into their conversations almost voyeuristic, and the dialogue and vocal performances are really effective-they remind me of the natural dialogue in indie great Oxenfree. In your first few minutes you're sitting down for dessert by candlelight, talking like a couple who've had years to get comfortable with one another. Those hiccups can disrupt the intimacy 12 Minutes is going for-and this game wants to feel intensely personal. My character and his wife would sometimes bumble into each other as I walked around the room or robotically switch between animations. The perspective is locked to a top-down camera that made me feel like a puppeteer, which was exaggerated by occasionally stiff and awkward animation. ![]() Big names from the world of cinema appearing in video games. ![]() The title will debut on PC, PlayStation 4 and Xbox One on August 19. On the video, movie stars James McAvoy, Daisy Ridley and Willem Dafoe and the game's creator Luis Antonio, talk passionately about the work on the game. Nothing is blocked, except for his knowledge-you can't say the cop is coming, in the first loop, if he doesn't know the cop is coming."Īntonio's background is in art, so it's no surprise that 12 Minutes looks lovely, softly lit and uncannily realistic in a way that reminds me of the stop motion film Anomalisa (opens in new tab). New footage of the indie game 12 Minutes has appeared online. But you could play the game knowing everything you know and be able to do things that you know but he doesn't. "When I saw that, I had to take full advantage of it. "He's the measurement of how you're progressing in the game," says creator Luis Antonio. But after Dafoe choked my character to death and I jumped back in time, I suddenly had new dialogue options with my wife- honey, you're not going to believe this. Before I played 12 Minutes, I didn't expect my character to be aware of the time loop-I assumed this was a small game about trying to figure out all the possible ways this encounter could go, tugging on threads until you find the one that unravels the whole thing. 12 Minutes is a time loop game, a miniature Groundhog Day mystery that hinges on this break-in and the buried history behind it. That was the first time an aggressive cop, voiced by Dafoe, broke into my apartment and accused my wife of being a killer.
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